

The Hot Wheels Bone Shaker and custom 2005 Mustang are returning rides (they first arrived as DLC for Forza Motorsport 6), as is the 2010 Pagani Zonda R (although it hasn’t been seen since Forza Motorsport 4/Forza Horizon on Xbox 360). The 11 cars added in Forza Horizon 3: Hot Wheels are crackers. It's actually really, really hard to see out of.

The effect of swapping these sections isn’t especially drastic, though we’re not talking about Trackmania levels of custom tracks, here. The Blueprint system that allows us to customise our own races still exists in Forza Horizon 3: Hot Wheels, but it’s been reimagined as ‘Stunt Swap’ and allows us to trade out pieces of predetermined track for various stunt segments, like loops, dips, crossovers, and such. Getting to the final Goliath race won’t take returning players long, but completing every race will take a lot longer. As in the main game and Blizzard Mountain they can be completed as bespoke events or as part of longer championships.

I actually reached the Hot Wheels finale event largely on the back of completing all the available Bucket List challenges, drift zones, speed traps, and jumps (most of which seemed quite forgiving) and few actual races, but there is no shortage of the latter. You can net two stars by actually winning it, and three stars by winning it and fulfilling one extra condition. Simply complete a race and you’ll receive a single star. The Hot Wheels expansion apes Blizzard Mountain’s progression system, which awards stars specific to levels of success in events.
